EGSR 2026

A Hybrid Neural-Microfacet BRDF Model for Real-Time Rendering

Louis De Oliveira1,2 Anastasia Karpova1 Georges Nader1 Antoine Houdard1 Pierre Mézières2 Damien Rioux-Lavoie1 Romain Pacanowski2
1Ubisoft La Forge 2Inria
Teaser image showing the results of our method compared to a microfacet model and a state-of-the-art neural model.
Our hybrid model is fitted from measured BRDFs and represented as a compact set of microfacet parameters (kd , η, α) and a low dimensional latent code z shared across a single neural network. For each material, the neural correction improves upon the microfacet model alone, capturing subtle appearance effects, while the analytical component remains a faithful and useful approximation

Abstract

Over the past decade, microfacet-based BRDF models have formed the foundation of real-time rendering pipelines. Despite their widespread use, they often fail to reproduce subtle appearance effects arising from complex light–surface interactions, which have led to the emergence of specialized physics-based models for specific optical phenomena (e.g., diffraction, iridescence, multilayers). Although more accurate, these models lose versatility and lack performance for real-time rendering. Recently introduced, neural models have demonstrated their ability to approximate BRDF reference data coming from measurements, simulations, or even complex shading networks. However, most current neural models require relatively large networks, making them costly for real-time rendering. In this paper, we introduce a hybrid model that combines a GGX-type microfacet model and a neural model to leverage the best features of both representations. The neural component corrects the appearance approximated by the microfacet component, allowing much smaller network than in existing neural models. We show that, at identical memory cost, our model approximates measurements better than state-of-the-art neural models for a low evaluation overhead compared to a microfacet-based model. Furthermore, our hybrid model remains easily editable by artists and benefits from an important sampling scheme, making it attractive for both offline and real-time rendering.

Interactive Demo

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Interactive BRDF viewer. Drag to orbit the camera, scroll to zoom. Change BRDF models and parameters in real time. In environment map mode, the renderer uses multiple importance sampling (MIS) between BRDF and envmap CDFs.

BibTeX

@article{10.1111:cgf.70540,
journal = {Computer Graphics Forum},
title = {{A Hybrid Neural-Microfacet BRDF Model for Real-Time Rendering}},
author = {De Oliveira, Louis and Karpova, Anastasia and Nader, Georges and Houdard, Antoine and Mézières, Pierre and Rioux-Lavoie, Damien and Pacanowski, Romain},
year = {2026},
publisher = {The Eurographics Association and John Wiley & Sons Ltd.},
ISSN = {1467-8659},
DOI = {10.1111/cgf.70540}
}